Space Quest Omnipedia
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Designers[]

The game was to be jointly developed by both Scott Murphy and Josh Mandel:

Yes, Scott was always intended to be the co-designer. I don't think either of us would've comfortable with the notion of my doing SQ6 totally on my own, not while he was still working there in the building! I wanted every bit of the game to pass his seal of approval.[1]

Unused Content[]

(audio)

A cut description of one of the guys in the Cyberspace office. File:ABitMoldy.mp3

Roger doesn't feel so good (Stellar's body, bile duct?) File:ABitQueasy.mp3

Roger and the narrator argue, part 1 File:Argue1.mp3

Roger and the narrator argue, part 2 File:Argue2.mp3

Roger and the narrator argue, part 3 File:Argue3.mp3

Roger and the narrator argue, part 4 File:Argue4.mp3

Roger and the narrator argue, part 5 File:Argue5.mp3

Roger and the narrator argue, part 6 File:Argue6.mp3

In a reality alternate to ours, Roger doesn't automatically pick up Circuit Sidney's arm...and if you don't make him, he says this (DS86, 8-Rear). File:BeforeSomeoneHurls.mp3

Gary Owens didn't really need to reuse this line...but it's in the resource file, what can I say? File:Bigger.mp3

William Hall (Roger's voice actor) reminds us that he is only human. File:Blooper.mp3

The first line is used in the game...but the second one wasn't...and it sure should've been, darn it! (Stellar's body, appendix) File:BudgeIt.mp3

A death message voiceover from Roger?? That doesn't seem quite right (DS86, SQ6 Demo). File:Digits.mp3

Dorff in one of his "surfer dude" moments. File:DudeDorff.mp3

Kielbasa doing his Jebba the Hop imitation, and making a major whoopsie in his message for Roger. Listen carefully. (DS86, Roger's Quarters) File:Kielbasa.mp3

A hilarious description of the overhead light at the Mr. Soylent, which was strangely cut from the game. File:Light.mp3

Another death message voiceover by Roger. Back from the dead? (SQ6 demo, ??) File:Linger.mp3

Some narration that really wasn't needed...for several reasons. (Stellar's body, nose) File:Nose.mp3

We might've gotten this message if we used the EYES cursor on Sharpei. But the Fates didn't smile upon us this time... File:Old.mp3

Roger, in a moment of adventure game anxiety (Cyberspace office). File:Puzzles.mp3

A variation on Roger and Dr. Beleauxs' discussion on saving Stellar. File:RogBelVar1.mp3

Roger and Beleauxs' discussion, contd. File:RogBelVar2.mp3

A variation on Roger's escape from Sharpei's room. File:RogStelVar1.mp3

Another variation on Roger's escape. Yes, I know it's strange. File:RogStelVar2.mp3

A cute bit of wordplay, can't imagine why this was cut (Stellar's body, meninges) File:ThisFeelsWeird.mp3

Hmm. I wonder why this was scrapped. (Stellar's body, inner brain) File:Yeow.mp3

LOOK message left out of the game. (Orion's Belt, second floor) File:Vomit1.mp3

HAND message left out of the game. (Orion's Belt, second floor) File:Vomit2.mp3

This one describes the rubber duck in Nigel and Singent's apartment. File:BathToy.mp3

This is what the narrator says if you try to take the rubber duck in Nigel and Singent's apartment. File:Bird.mp3

Problems listening to the files? Space Quest Omnipedia:Media help.

References[]

  1. private correspondence, 5 Feb, 2016
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