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Grey Matters (3 very ugly dudes).
The Monochrome Boys are greyscale bikers who like to spend their time chugging brewskis and looking for a fight. The Grey Matters are biker gang subsidiary of this organization/race. Adventurers are advised to avoid them at all costs, especially if the adventurer possesses more than two colors in their palette. The Monochrome Boys are most commonly encountered in Ulence Flats, and can generally be found riding sand bikes. They are associated with the Grey Matters.
He went into the Rocket Bar in search of a drink, only to be accosted by the Monochrome Boys. The Boys took offense at the fact that Roger was in full color, and tossed him out of the bar.
In retaliation, Roger knocked over the Boys' sand bikes and ran for his life. The Boys, angered by Roger's actions, mounted their bikes and went to try and run Roger over. However, Roger was able to successfully dodge the bikes and re-enter the Rocket Bar.
Unfortunately, the Rocket Bar Bartender recognized Roger as the person who broke his slot machine. So Roger changed his mind before the Boys could come back for him, and returned to the timepod to head to a different era, taking a pack of matches with him as a souvenir.
The Three Guys Edit
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Behind the scenesEdit
- The database information in SQ6 implies that the Monochrome Boys is their designation of race/species, and not just the name of the biker gang. It may imply that there are more than three M.B. in the galaxy. It also suggests that the Monochrome Boys originated on Pestulon.
- In the Space Quest Companion the 'actual' name of their gang is the "Grey Matters".
- In the floppy disk version of the game, the bikes are in color. In the CD version, the bikes are gray.
- The word chrome can refer to chrome motorcycles. The color scheme of a black and chrome motorcycle would appear to only have two colors, resembling monochrome graphics. The bikes would then be monochrome chrome bikes.
- In older games, different graphics modes would be selected before starting a game. Typical options would be 2 color monochrome, 4 color CGA, or 16 color EGA. To maintain backwards compatibility with software that displayed monochrome, hardware that could support EGA graphics could typically support monochrome graphics. Compared to the 16 colors and 160×200 resolution of Space Quest I, Space Quest IV ran in 256 color VGA graphics at 640x480 resolution. Higher resolution graphics typically required more memory and a faster processor.
- The Monochrome Boys criticize Roger for wasting color by being represented as a 32-bit VGA bitmap, saying, "What a waste of EGA." The Monochrome Boys are being somewhat hypocritical. They are being represented in VGA resolution in grayscale, and they are not being represented only in black and white in the 160×200 resolution of Space Quest I, which would fit in closer with the older graphics style.
- The statement "What a waste of EGA" is not exactly correct. From the perspective of EGA graphics, VGA graphics would be more wasteful in terms of memory. "What a waste of memory" would be the more accurate statement. However, it appears they are simply jealous of the fact that VGA supports 256 colors while EGA only supports 16, equating the concept of a graphics mode having more colors as taking more colors. Which is simply a backwards and close minded way of viewing things.
- The 160×200 resolution of the original Space Quest I is not representative of all EGA graphics. While EGA cannot display 256 colors, EGA does support a resolution of 320×200 up to 640×350, with some third party boards supporting 640×480. Space Quest III ran in 640x480 resolution and supported both EGA and VGA graphics modes. When Roger activates the VGA-EGA Interlock in Space Quest V, the graphics are representative of an EGA limited color palette in a higher resolution.
- It is unclear how the Monochrome Boys would have reacted in the updated graphics of Ulence Flats in the VGA version of Space Quest I.
"Well, lookee here! If it ain't Mr. 'Look-at-Me-I'm-in-EGA'."
"Well, lookee here! If it ain't Mr. 'Look-at-Me-I'm-in-32-Colors'."
"Well, lookee here! If it ain't Mr. 'Look-at-Me-I'm-in-VGA'."
"What's this? 16 colors all for one little bitmapped wimp? What a waste of EGA, heh heh."
"What's this? You'd have to be a blitherin' idiot to waste all that color on one little bitmapped wimp, heh heh."
"What's this? 256 colors all for one little bitmapped wimp? What a waste of VGA, heh heh."
"What's the matter, monochrome not good enough for ya?"
"Hey, fellas, I'll bet I can toss him all the way out from the bottom of the stairs. Bet ya an ale."