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SQ Omnipedia talk:General discussion/Template Demonstration

From Space Quest Omnipedia

Aluminum Mallard
Type/class:

Unknown

Captain:

Roger Wilco

Origin:

Unknown

Games seen or mentioned in:
Locations seen or mentioned in:
Defenses:

Limited Frontal and Rear shields

Weapons:

Frontal phasers

Max speed:

Light speed

Price

Unknown

Contents

[edit] History

The Alluminum Mallard, as seen in the beginning of Space Quest 3.

The Aluminum Mallard was found in an unusable state by Roger Wilco on a garbage freighter in Space Quest 3. Roger managed to find a Warp Motivator for it, and replace the Auxiliary Reactor with a reactor found in the rat's lair, but the ship uses wiring of uncertain quality.

It was captured by the Pirates of Pestulon but retrieved to again serve Roger in his transport of the Two Guys From Andromeda to Earth and his consequent journeys. It was previously seen outside the bar where Roger was captured by the Sequel Police in Space Quest 4.

Under Roger's control, the Aluminum Mallard crashed into the ice world of Radon in Space Quest: Vohaul Strikes Back. The fate of the ship following his adventure there is currently unknown.

This information is from a fan game and is of questionable canonicity

[edit] Technical Details

The Interior of the Aluminum Mallard, as seen in SQ3.

When landed, ship can be accessed from the rear ramp, however a hatch is also provided on the roof in case you like playing with heights.

This information is from a fan game and is of questionable canonicity
Of course, the hatch is mainly used for docking with space stations such as Monolith Burger. The interior of the Aluminum Mallard is equipped with one pilots seat and two passenger seats. The systems of the Mallard are powered by an Auxiliary Reactor, which can be accessed via a panel behind the passenger seats. Opposite the passenger seats is a computer display, used for viewing the ships blueprints and diagnostic systems. To the rear of the craft is a panel with a red button marked 'Open/Close' which, strangely enough, opens and closes the rear ramp.
Whoops, there goes the Mallard.

The Light speed is achieved powered using the Warp Motivator, which is accessed via a panel on the roof of the ship, and cannot be accessed from the interior. All ships systems are controlled via the computer screen in the cockpit. The main menu of the computer provides options for engines, navigation system, take off, cruise, light speed, attack speed, radar, weapons systems. The navigation system is used for scanning the sector for planets and stations, and the computer also plays a delightful little annoying tune for you while scanning... over and over and over again! The ship has three standard speeds: cruise (painfully slow), attack speed (fast enough to shoot and dodge things, but unfortunately slow enough to get shot at!) and light speed. Flying with the radar deactivated is not recommended. The ship is equipped with limited Frontal and Rear shields (which are useful for deflecting enemy blasts and other random objects), as well as frontal phasers, however these weapons systems cannot be used while landed, and only one of the shields can be used at any one time.



[edit] Blueprints

[edit] Interior

Image:Bluemallardint.jpg

[edit] Side View

Image:Bluemallardside.jpg

[edit] Top View

Image:Bluemallardtop.jpg