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Space Quest: Vohaul Strikes Back

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Space Quest: Vohaul Strikes Back

Name:

Space Quest: Vohaul Strikes Back

Team lead(s):

pcj

Start date:

28 April, 2002

Release date:

22 December 2011

Website:

Space Quest: Vohaul Strikes Back

Releases:

Download the game

Summary:

Roger must confront Sludge Vohaul one more time.

Engine:

AGS

Position on the SQ timeline:

Post-SQ7

About the gameEdit

Ss1

The Pie-ery at Romanticon 7. A nasty, but romantic joint.

Roger Wilco needs a little break, so he and his true love, ambassador Beatrice Wankmeister, decide to spend some quality time on the most romantic planet in the known universe - Romanticon 7. As they are in the middle of a lovely meal at Pie-ery, the only restaurant where every single meal is made of pie, they get interrupted by an apeman. Using sophisticated interrogation methods involving a banana, they find out that the apeman was sent by Vohaul in order to capture Roger. But wait, isn't Vohaul dead? Only physically...Before the apeman draws his final breath, they also realize that capturing Roger was only necessary in order to prevent him from ruining a much larger evil plot by Vohaul which, if successful, would once again result in the destruction of the entire universe. Naturally, being the only one to know about it, Roger must now defeat his arch-nemesis once again. And so, his next adventure begins...

Technical detailsEdit

Ss9

Roger's piloting at its finest.

Vohaul Strikes Back was designed in AGS 3.2.1. The download is 278 MB.

About the teamEdit

Ss7

More bare lightbulbs than the leading brand!

The whole thing started way back on the 28th of April, 2002. Olzen had just re-joined the Subspace Channel after the famous 04-11 crash. He found the idea of fanmade Space Quest installments pretty cool and soon got an idea to one himself. The game was planned to involve a cyborg Vohaul trying to get his revenge on Roger once again. Shortly after posting, olzen was contacted by a guy called Waffler. He got thrown in as lead writer and the rest of the team followed pretty quickly. The first line-up consisted of these people:

  • Frederik "olzen" Olsen - teamlead
  • Samuel "Waffler" Lawson - lead writer
  • Benjamin "Eegah" Vigeant - assistant writer
  • Martin "Marty McFly" deMontfort - backgrounds
  • Michael "Norimaki" Ecke - sprites
  • Tim "Turtlewax" Sisson - programming
  • Robert "Shockwave" Bäckman - music

This line-up worked rather good in the beginning, but production slowed down a lot some months later. As leading a game wasn't olzen's thing, a new leader, Chris "kainenable" Meining, was found and the team got ready to move on. However, the relationship between Waffler and the rest of the team was getting pretty tense. He left and Eegah took over as lead writer. This went on for a while, and things were getting very stable under kain's leadership. The team changed again, though; Norimaki and Turtlewax both left due to time constraints. The team decided to quit using sprites and went on with kain as 3D modeller. Kainenable found some new team members and a few old ones who had become idle were dropped. After the changes, the team looked like this:

Ss8

You'd think they could pack more references in there.

  • Chris "kainenable" Meining - teamlead and character modeller
  • Frederik "olzen" Olsen - co-lead and assistant writer
  • Benjamin "Eegah" Vigeant - lead writer
  • Alistair "Spikey" Gillett - quality control
  • Andres "Justas" Kalle - click events
  • Nigel "Captain Nige" Thomas - click events and songwriter
  • Martin "Marty McFly" deMontfort - backgrounds
  • Patrick "pcj" Johnston - programming and cutscenes
  • Tucker "spider" Netzoltz (sp?) - assistant programmer
  • Markel "BlueMax" Moss - music
  • Brandon "MusicallyInspired" Blume - guitarist on main theme

This looked good on paper, but the team soon found that it was hard to control such a large team. Neither Spikey nor Spider ever got around to doing any work, and Captain Nige was busy with moving to London and his job. And as if all that wasn't enough, kain suddenly vanished. Figuring something needed to be done, Justas helped to revive the project and pcj was assigned as the third teamlead. Eventually kain got back and started modelling again. And so, the current team was formed:

Ss10

Fortunately, Roger doesn't get to use any of those weapons

  • Patrick "pcj" Johnston - teamlead, animator and programmer
  • Frederik "olzen" Olsen - co-lead and assistant writer
  • Chris "kainenable" Meining - character modeller, website designer
  • Benjamin "Eegah" Vigeant - lead writer
  • Andres "Justas" Kalle - assistant writer, quality control lead
  • Nigel "Captain Nige" Thomas - songwriter
  • Martin "Marty McFly" deMontfort - backgrounds
  • Markel "BlueMax" Moss - music
  • Brandon "MusicallyInspired" Blume - guitarist on main theme

Justas managed to give the team a gigantic kick in the butt and started organizing tasks. That saved the game from being cancelled and everything was back on track.

But the team was still plagued by the well-known problems. After a somewhat heated conflict, Kain decided to leave for a short period of time to cool a bit off. However, the "short period of time" quickly grew quite long, and any attempts to contact him were unsuccessful. Our patience finally grew thin, and it was decided to let Kain go. We were now dealing with the same situation as when Norimaki left. All characters needed to be re-done as only Kain had access to the models. Enter Datadog, who luckily wanted to take up the challenge. Karmot was also added to help finalize some details about the click events and plot. The team is now hoping to finish the game with this line-up:

Ss5

Even psychotic megalomaniacs require a nice work enviroment.

  • Patrick "pcj" Johnston - teamlead, webmaster, and programmer
  • Frederik "olzen" Olsen - co-lead and assistant writer
  • Andres "Justas" Kalle - co-lead and writer
  • Martin "Marty McFly" deMontfort - backgrounds, GUI, logo, character design
  • Chris "Datadog" Ushko - character design and animation
  • Benjamin "Eegah" Vigeant - writer
  • Markell "BlueMax" Moss - music
  • Robert "Robertos" Piwowarczyk - music
  • Karmo "karmot" Talts - puzzle design
  • Nigel "Captain Nige" Thomas - songwriter (inactive?)

This is how it looks as of now, and the team is quite sure that they've got a line-up on our hands that can last till the game is released. Never give up! Never surrender!

VSBhut

One of the many places Roger will visit in VSB.

This is a featured article. We believe it to be one of the best examples of the Space Quest Community Omnipedia Authors' work. Even so, if you see a way this page can be improved even further, we invite you to contribute.

See AlsoEdit

Space Quest Games
SQ0* SQ1 SQ2 SQ:TLC* SQ3 SQ4 SQ4.5* SQ5 SQ6 SQ6 Demo VSB
* Fan Game (Complete)

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