Space Quest IV: Roger Wilco and the Time Rippers
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| Space Quest IV: Roger Wilco and the Time Rippers | ||||
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| Developer(s) | ||||
| Publisher(s) |
Sierra | |||
| Designer(s) | ||||
| Engine | ||||
| Release date |
1991 | |||
| Genre |
Adventure | |||
| Mode(s) |
Single player | |||
| Rating(s) |
Everyone (6 ) Mild Animated Violence | |||
| Platform(s) |
DOS or Windows, Macintosh, Amiga | |||
| Media |
3.5" Floppy Disk, 5.25" Floppy Disk, or CD | |||
| System Requirements |
8088/8086 CPU; 640KB RAM; Video: EGA, MCGA, Tandy/PCjr, or VGA; Sound cards: Adlib, Game Blaster (CMS), PC Speaker, PS/1 Audio Card, Roland MT-32, Sound Blaster, Tandy DAC (TL/SL), or Tandy/PCjr | |||
| Input |
Joystick (Analog), Keyboard, or Mouse | |||
Space Quest 4 was released on floppy disks on March 4th, 1991, and in December 1992 on CD-ROM with full speech support, with Laugh-In announcer Gary Owens as the voice of the narrator. Using the SCI engine, it featured 256 colors, hand painted graphics, and a full, mouse-driven interface. It was one of the first-ever games to use motion capture animation. The game cost over $1,000,000 US to produce, but sold more than its three predecessors combined.
Synopsis
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In this installment, Roger embarks on a wacky time-travel adventure to Space Quest games both past and future. A reborn Sludge Vohaul from Space Quest XII chases Roger through time in an attempt to capture and kill him. Besides this postapocalyptic era, Roger also visits Space Quest X (Latex Babes of Estros) and Space Quest I, where the graphics and music become retro and Roger is threatened by a group of monochrome bikers who consider Roger's 256 colors pretentious.
Development
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See Space Quest IV Development.
Media
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Credits
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Voice Cast
- Gary Owens: Narrator
- Jeff Bender: Roger Wilco
- Stuart Moulder: Roger Wilco Jr.
- Scott Murphy: Sludge Vohaul and The Mustard
- Kelli Spurgeon: Zondra
- Josh Mandel: Monolith Burger Manager
- Jane Jensen: Maebot
- Mark Seibert: Sequel Police 1
- Orpehus Hanley: Sequel Police 2
- Barry Smith: Monochrome Boy, Hz. So Good Salesbot, and Bartender
- Neil Matz: The Pickle
- Max Deardorff: The Lettuce
- Bill Hilton: The PermaBuns
- Vana Baker: The Mayonnaise
- Bill Shockley: The Ketchup
Original Concept
- Mark Crowe
- Scott Murphy
Project Leader
Scott Murphy Lead Design
- Mark Crowe
- Scott Murphy
Programming
- Oliver Brelsford
- Carlos Escobar
- Brian K. Hughes
- Mike Larsen
- Randy MacNeill
- Doug Oldfield
- Raoul Said
- Jerry Shaw
Graphics/Artwork
- Jon Bock
- Jane Cardinal
- Eric Casner
- Jeff Crowe
- Desie Hartman
- James Larsen
- Nathan Larsen
- Suzi Livengood
- Cheryl Loyd
- Michael A. Milo
- Gerald Moore
- Jennifer Schontz
- Cheryl Sweeney
- Willis Wong
Music/Sound Programming
- Ken Allen
- Robert Atesalp
- Mark Seibert
Special Thanks To
- Oliver Brelsford
- Brian K. Hughes
- Josh Mandel
- Doug Oldfield
Development Team
- Corey Cole
- Dan Foy
- Pablo Ghenis
- Eric Hart
- John Hartin
- Robert E. Heitman
- J. Mark Hood
- Terry McHenry
- John Rettig
- Larry B. Scott
- Jeff Stephenson
- Mark Wilden
Executive Producer
Ken Williams
Creative Director
Producer
Guruka Singh Khalsa
Art Designer
Mark Crowe
Lead Programmer
Scott Murphy
Music Director
Mark Seibert
The Role of Roger Wilco
James Larsen
Additional Material
Josh Mandel
Quality Assurance
- Mike Harian
- Daniel Scott
Manual Editor
Marti McKenna
Manual Design
Cheryl Sweeney
Manual Contributors
- Flip Quasar
- Hugh Iotta
- Josh Mandel
- Brian K. Hughes
- Joe Krittik
See Also
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| Space Quest Games | ||||||||||
| SQ0* | SQ1 | SQ2 | SQ:TLC* | SQ3 | SQ4 | SQ4.5* | SQ5 | SQ6 | SQ6 Demo | VSB |
| * Fan Game (Complete) | ||||||||||
Other SQ4-Related Pages
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Trivia
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- While managing Vohaul's server, there are various icons on his desktop. One of them is a King's Quest game, which when deleted will remove a lot of data, referencing the increasing size of King's Quest games. One of them is Space Quest IV itself, which when deleted will close the game.
- In the CD version, the game will be remarkably harder due to faster processing. Various places where you need to quickly avoid the Sequel Police will be made almost impossible because they appear almost immediately. This was fixed in the 2006 compilation.
- If you skip the arcade sequence, you will lose points.

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