Space Quest Incinerations
From Space Quest Omnipedia
Defunct Space Quest fangame predating the Space Quest 7 fangame. The Incinerations project was a democracy, and drew in members of the community, with no real sense of direction, but did manage to get a script and graphics finished, although some accused them of writing by committee. The project was ultimately doomed, however, due to the lack of strong leadership, and the democratizing nature of the project.
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[edit] Version Two
Years after the game's cancellation, production on SQInc resumed in 2006, and is currently being helmed by the original SQInc director. The game (very loosely based on the original) is being developed in a 2D medium mixing CGI with cel-shaded characters and is being programmed in AGS. All details regarding the new version of the game along with the new story, screenshots, and teaser can be found on the game's official site.
Any additional information found in this Omnipedia entry no longer relates to version 2 and should be considered obsolete.
[edit] Team
- Chris Ushko: Project Lead, Writer, Art.
- Barak Michener: Programmer Lead.
- Neil Schuh: Programmer, Art Team, Composer.
- Jon Jakobsen: Programmer, Art Team, Composer.
- Cool Guy: Animator.
- Troels Pleimert: Music and Sound.
- Robert Bäckman: Composer.
- Colin Panetta: Character Designer.
- Diane LaJeune: Consistent Joke Credit.
[edit] Plot
During a space battle, the SCS Deepship 86 is accidentally destroyed by Roger, who was just fooling around. Roger returns safely to StarCon HQ, where he's put before a holographic courtroom scene and laid off from work until the big cheeses upstairs can decide what to do with him. During his time off, Roger goes out on a date with Beatrice. Shortly after the date, when Roger returns to his quarters, and ends up getting trapped in the closet, the entire station is then hit by a wide-range stun phaser and every living thing on it is rendered unconscious. A renegade group of Space Chickens storm the station and finds Beatrice upstairs unconscious in the conference room, where she is taken captive. The Chickens then proceed to Roger's quarters where they discover he's trapped in the closet. As the chickens attempt to torch open the closet, they are suddenly summoned back to their home ship. Outside, the SCS Forager, captained by Stellar Santiago, chases away the enemy ship. After the encounter, when everyone is awakened, a ransom message left in the place of Beatrice demanding 54 quadrillion buckazoids is discovered. Roger finally escapes his closet and is the only other person whose room was broken into. StarCon decides to send out the SCS Forager to recover the ambassador. Roger accepts to be part of the rescue operation and is stationed aboard the Forager. While the Forager is out searching for the Chicken Ship, they suddenly find themselves trapped in warp and about to break up. Roger somehow manages to shut off the engines and break them out of warp in time, but renders the ship immobile.
Foul play is suspected and the entire ship is searched until finally, a Space Chicken in disguise is discovered. The Chicken is forced to explain how he and a group of his kind went to the future to recover the Vohaul disk and make the evil one their leader. As it turns out, Vohaul plans to use the ransom money for the ambassador as payment for a new super weapon called the Incinerator, capable of computer generating suns and controlling them. Stellar and Roger find out that the factory where the machine is being built is on the neo-roman planet, Astate. Since the Forager is useless, Roger and Stellar get on a shuttlecraft and take off for Astate. After arriving on the planet, Roger and Stellar are quickly arrested for destruction of sacred property. Roger is thrown into a gladiator show as Stellar attempts to find a way to save him. During this time, Stellar is given information leading her to the factory. They escape the arena via chariot and flee the city after a chase scene. They arrive in another town where Stellar must find the secret location of the factory, and Roger must buy a hovercraft to take them there. After a little incident in the Sharpei tower, and playing slave to Fester Blatz, they get on their way to another island. After a hectic boat ride they infiltrate the factory and find their way to where the Incinerator is being built. Vohaul has set a trap for them and beats them to the punch. Vohaul explains that StarCon has already paid for the ambassador and returns her. He takes the machine and calls up the Gippazoid Novelty Company to come and take Roger. Bea and Stellar are also taken captive by the Gippazoid Company, and the three are forced to work in a giant cubicle with thousands of other workers. Roger escaped his chains and jumpstarts a revolution in the workers, overthrowing the company and hijacking the ship. They set course for Vohaul's station.
NOTE: Bea must not find out about Stellar and Roger's relationship. This is crucial to the series.
They are dropped off in space by the station, where three break into the station via a garbage duct. They quickly find a shuttle which will be used to escape after. Bea is to remain at the shuttle and summon StarCon to come destroy the station, Stellar is to find the power source and shut it off so that they won't be detected when they escape, and Roger must find and destroy the Incinerator, so that Vohaul doesn't use it when StarCon attacks.
NOTE: You only play as Roger at this point.
NOTE: They will also have communicators so that Roger can speak to Bea and Stellar at any time, should any help be needed.
Roger sneaks through the station, avoiding all the chickens, and soon finds himself in Vohaul's quarters, where the Incinerator lies. After deactivating the Incinerator Force Field, Roger is confronted and chased out of the room by a Space Chicken. Roger goes into the reactor room and leads the chicken into a trap that causes it to fall in the reactor core and become Kentucky Fried. Roger returns to the machine, and sets it to destroy itself, when Vohaul overrides the system and meets Roger in the form of a character in a supercomputer. Roger connects some circuits, frying Vohaul's circuitry. Vohaul comes back to life by regenerating himself using energy all over the ship. Roger manages to open the airlock and suck Vohaul out into space. As Vohaul goes flying, he mentally activates the Incinerator and causes a star to comes straight for the station. After closing the airlock, Roger accidentally unplugs the Incinerator and saves the day. A group of chickens come in to kill Roger, but Stellar shuts off the power in time, just Bea calls Roger to inform him that StarCon will be arriving shortly. Quickly making his way to the shuttle, Roger discovers that Stellar is trapped and is unable to get back. With only seconds left, Bea and Roger escape the station safely, while the chickens run around in the dark. StarCon ships blow apart the station with Stellar inside (ALA Armageddon). Stellar survives by rewiring her communicator to make a force-field emitter which protects her from the explosion and the dead of space. After picking up Stellar, the three return to StarCon, all happy.
[edit] Music
"Space Quest Orchestra" (info)
"(10KB) An orchestral re-arrangement of the familiar Space Quest theme, composed by Mark Crowe."
"The Space Bar" (info)
"(880KB) For Chris Geroux's SCS Eureka Trash Pickup, I composed a short remix/rehash of the SQ5 spacebar music. Here it is again, in OGG format."
"Format Countdown - Rock 'n' Roll Version" (info)
"(1500KB) Another theme composed for Chris's E.T.P. This one never made it into the game, but it's still a nice song. And now it has been recreated in OGG format."
"Space Quest Intro" (info)
"(12KB) I tried to make a new theme for Space Quest but I'm not sure if it would work in the game. (My mom said it sounded like Irish music, hmm.)"
"Vohaul's Theme" (info)
"(7KB) Vohaul's base? Decide for yourself."
"Space Quest Blues" (info)
"(13KB) Not much to say about this one really. Some blues there, some bass here, and some Bond influence at the end."
"Space Quest Battle" (info)
"(21KB) It's an idea to a last battle theme. It's got both the old Vohaul theme (at the beginning) and the new which I introduced in "Vohaul's Theme". Plus one heck of a beat!"
[edit] How Not To Make A Fan-Game
by SQI Director Chris U
- Publicly declare that you want to make a massive fan-game with no prior experience in anything!
- Piece together a very cliched storyline with key-in-door puzzles and familiar locations!
- Let everyone write the script! If they want to take a few months to write two pages, give them a year!
- Game engine?! Pshaw!!! We don't need no schtinkin' game engine!!!
- Continue hiring writers!
- Get a huge website put together! Continue advertising and talking about how awesome the game will be in your thousands of forums!
- Spend more time working on the game logo than on graphics and animations!
- Ignore the fact that you still don't have any programmers!
- Work on and finish two Monkey Island fan-games in the interim! Show your commitment to the team!
- After one year, take the script into your own hands, finish it off, and piss off 75% of the team who wanted to finish it themselves! Wave them goodbye!
- Realize you're really bored with the project! Watch everyone have the same revelation and know you're in good company!
- Don't forget: nothing says failure like a wrinkled suit!
- And now you can not make a fan-game all by yourself! Go get 'em, tiger!


