Sound Media Edit

I'm somewhat concerned about the number of sound files being uploaded.. While the diskspace isn't a big issue, It's a looming copyright problem.. We don't need Every sample from Every game.. I might suggest you limit it to the "key" ones.. We don't really need a lawsuit at the moment....


You would be worried about that. Well, I can't close the program that's uploading it, it's in a batch job and won't stop. But I only did the first 1000 anyway. Then I suppose you can delete them. But when we have dialog from SQ4 "ketchup" and "mustard", I can't see how you can complain about this. Might as well have it uploaded anyway.

--pcj - Talk 15:20, 26 Jun 2005 (EDT)

I'm just saying it's a matter of scale.. Having one funny scene is one thing.. Having the whole game, is another! ;)

It would take months to delete them.. Just don't link to every single one is all, ;)


Well, someone's going to do it eventually; the way they're going with SQ4, it seems like the normal template demands ALL dialogue for each character from each game. So, if I get the transcript typed out, we can link it only on there, for now, at least.

--pcj - Talk 17:30, 26 Jun 2005 (EDT)

(Oops. Didn't notice this until late due to the uploading going on... er, well, that's it for SQ4 dialogue... heh.)

I suppose it's partly my fault... there's a suggestion regarding transcripts of all the text and dialogue in each game... and I figured that since we have an SQ4 Transcript already we might as well add the info to various character pages... I also figured that if we're going to have dialogue transcripts for characters, we might as well link sound clips to dialogue for the games that have voice. I already had ripped and sorted the SQ4 WAVs for my own site purposes anyway at that point, so it was convenient for me to add them into pages.

Characters are my personal specialty/obsession, so it seemed like a good thing for me to pick on. So it was all kind of a logical progression from one suggestion... er, heh.

...Maybe we should just stick to the characters and not bother with the Narrator? The amount of character dialogue is relatively small, comparatively speaking, and generally the most "special". I had originally planned on just uploading the character dialogue anyway, until PCJ suggested he'd be "bored" enough to upload Narrator clips and changed my mind.

(Out of curiousity, why would it take "months" to delete files? I mean, we users are limited to the Wiki interface, and it's more "kosher" that way, but I would think you could just utilize some FTP-fu and wipe them out the back way if need be.)

--Jeysie 20:06, 26 Jun 2005 (EDT)

Are you kidding? The Narrator has some of the best comments in the game.

Oh, and deleting them via FTP would leave the files on the database. Knowing MediaWiki, it would probably have severe separation that wouldn't work. ;)

--pcj - Talk 20:23, 26 Jun 2005 (EDT)

And...I'd thought I'd get clear on the limits you have in mind. I mean, you beg us to use up disk space and bandwidth, and then ask us not to upload so much...which do you want? Be as specific as possible, please.

--pcj - Talk 21:55, 27 Jun 2005 (EDT)

To add my two cents, I've been wondering about the sound media too. It seems like overkill to add all the sound media. I somehow doubt that the vast majority of visitors are going to listen to most of what has already been put up, and I wonder what it'll do to bandwidth anyway. One or two sound caps for a character is probably more than enough, honestly. Just enough to give a taste, as sample, as it were. --Lendorien 12:17, 28 Jun 2005 (EDT)

One problem I see is... if we're going to be selective about that sort of thing, how do we pick what to use? Everyone has different ideas about what's funny and/or interesting. --Jeysie 12:22, 28 Jun 2005 (EDT)

I honestly have no idea. But since the majority of users aren't going to add oggs, I'd say, you and PCJ should just make the decision. Choose the ones you think are funniest. If others don't agree, tough dice. They can add their own... on their own. Since most won't have the drive to do that, I don't think it'll be an issue. Thoughts? --Lendorien 12:36, 28 Jun 2005 (EDT)

(shrug) Well, seeing as how the SQ4 sounds are all said and done with already, and PCJ seems to have taken on the SQ6 sounds mantle, he can pick to his heart's delight. ;) --Jeysie 12:41, 28 Jun 2005 (EDT)

Well, if you two would be so kind as to get the SQ6 characters set up the way you like them, then I'll go through the file and do that.

--pcj - Talk 20:39, 28 Jun 2005 (EDT)

(grin) Fair enough, if I can get the darn game to decide to work for me properly again! (After all, the ComPost database is a veritable mine of fun and kooky information, too...) --Jeysie 21:11, 28 Jun 2005 (EDT)

What about music uploads Edit

OGGs don't work...MP3s don't work...MIDI doesn't work...neither does WAV.

Help!! How do I upload sound/music files?


--pcj 14:12, 25 Apr 2005 (EDT)

Hrmm... Edit

Actually, Mediawiki isn't designed to support Sound Media. I know I could hack it in by calling the sounds a type of image, but that seems a backwards way of doing it..

Hrmm... Any better ideas? What's it for? Uploading the soundtracks?


Then what the hell is...? Edit

  The preferred formats are JPEG for photographic images, PNG for drawings 
  and other iconic images, and OGG for sounds.
  Please name your files descriptively to avoid confusion. 
  To include the image in a page, use a link in the form [[Image:file.jpg]]
  or [[Image:file.png|alt text]]
  or [[Media:file.ogg]] for sounds. 

From the Upload page...


  By default, MediaWiki only allows you to upload certain types of files (extensions gif, 
  jpg, jpeg, ogg and png). This is managed by this order in includes/DefaultSettings.php:
  $wgFileExtensions = array( 'png', 'gif', 'jpg', 'jpeg', 'ogg' ); 


And yes, for soundtracks.

--pcj 15:09, 26 Apr 2005 (EDT)

I didn't know OGG was on there. The wgFileExtensions list was what I meant by add it as an image file.. Interesting. I'll add MP3 and mid/midi to that list.

I've set it to $wgFileExtensions = array( 'png', 'gif', 'jpg', 'jpeg', 'ogg', 'mid', 'midi', 'mp3', 'mpg', 'mov', 'avi', 'rm');


E1ven 00:06, 27 Apr 2005 (EDT)

Oh, And.. Edit

Oh, and Thanks.. I'm never to proud to admit when I'm just plain wrong ;)


Forgot one. Edit

Ah, crud. Added Wav, too. The current list is $wgFileExtensions = array( 'png', 'gif', 'jpg', 'jpeg', 'ogg', 'mid', 'midi', 'mp3', 'wav', 'mpg', 'mov', 'avi', 'rm');

Yeah, but... Edit

Was OGG already on there? It still hadn't been working... :S --pcj 07:13, 27 Apr 2005 (EDT)

Ah, well... Edit

It worked anyway. Thanks! --pcj 07:27, 27 Apr 2005 (EDT)

Oh, BTW Edit

Heh, you don't have to worry about people uploading games...the thing seems to freak out when the file's over 3 MB.

Fair enough Edit

Fair enough. No big files. Good to know. I don't think I can fix teh HP setting to make that change.. I can examine it, though. E1ven

Online SQ store? Edit

I was thinking we could set up a sort of page here where people can buy/sell their copies of Space Quest. And we can integrate with something like, which supports PayPal and dynamic cart generation to back it up.

--- Edit

I actually have a credit card processing account, through We might be able to sue that... My server also has Agora shopping carts to buy things, but we'd need PHP to glue it all together. It's an interesting idea. I'd be interesting in hosting it, if youc an get someone to write it, but I don't have time right now ;) (I didn't have time for THIS site, remember? ;)

The only legal issue I can see is if people associate it with Sq7, and say that I'm trying to make a profit on the games. Which we're not. Legally distancing it from SQ7 is helpful, esp. as we're not making a profit.

The question becomes thoguh, how is it different/useful versus e-bay stores, or a buy/sell/lease forum? Maybe you can help explain to me how this makes sense?


Well... Edit

Reading through some of the latest topics in the Janitorial Times, some people have expressed reservations against posting on eBay. I thought it might be nice to have something of our own. At least to have it up there.

Sandbox? Edit

Does this Wiki have a sandbox feature to set up? It'd be nice to toy around trying to figure out this Wiki formatting stuff without tinkering with actual pages. (Or maybe we could just set up a junk page for it, although that'd mess with the Recent Changes list.)

Screw Recent Changes Edit

MediaWiki doesn't have that; at least, not like it's set up on Meta.

See Space Quest Omnipedia:Sandbox.

What people often do for things like that is use a subpage of their user page.

Main Page and ComPost Edit

Bwahaha.. Very nice.. I still like this main page, Pcj.. ;) Nice Pics.

I think we may want to do something with the Article of the Whenever.. I'm not sure people will read far enough down to see the pretty categories, etc.. Maybe put the article of the whenever in a column, like the main page of Wikipedia does?

And to Jeysie's comment, the Compost is a LOT of fun. We should definitely take when appropriate from it. Maybe a [[This article contains content from the SQ6 Compost]]. I mean, we need the Bjorn Chow entry, and any others we can steal ;)


I had been wondering if we should rewrite things a bit to have the article listings at the top and the editing info at the bottom. We also could maybe try to find an elegant way to have a TOC box on the main page, for easy navigation.

Having the Featured Article in a column is an interesting thought, but I'm afraid things might get squished looking. It gets a bit cramped looking already on an 800X600 screen. (I love Wikipedia, but their main page is an eyesore, IMHO... way too much info crammed into too small a space.) I wish there was a way to have the gallery layout be only three cells wide instead of four...

Anyhoo, the ComPost. :) I'd been planning on sticking info from the ComPost into a "== ComPost Database Entry ==" section in an article, with "ComPost" being a link to our existing article... maybe we could add some relevant notes to that article. Of course, "This article contains content from the SQ6 ComPost" would be handy as a category, too. :)

Hmm. The SQ6 demo contains the full ComPost database, doesn't it? Maybe I can install that for now and trying working from it. (It's frustrating. If I run the Windows version of SQ6 I get a "Can't find resource 999.pal" error. The DOS version of SQ6 runs great, but I can't get my screen capture program to take screenshots from it! PrintScreen doesn't do anything, and trying alternate key combinations like Control-P freezes the game (and usually my computer, too). Argh!) --Jeysie 05:51, 29 Jun 2005 (EDT)

If that doesn't work, I can always get screenshots or something.

--pcj - Talk 06:23, 29 Jun 2005 (EDT)

All right, I got the demo to work, and made screenshots of everything available... now I just have to transcribe it all. ;) I think there might be a few differences between the demo ComPost database and the actual game, but we can get that sorted later. --Jeysie 07:13, 29 Jun 2005 (EDT)

OK, then, I'll see if I can figure something out with the featured article thing.

--pcj - Talk 07:54, 29 Jun 2005 (EDT)

(Lovely, this was supposed to be posted earlier, but Pcjs was in at the same time, and I didn't notice it threw an error, rather than post)

That's great! If the differences are minor between the demo and release game, I suppose we (you?) could write them down by hand ;)

But that's a pain in the ass, and I don't expect that ;) A 999.pal error seems to tend to indicate that it can't access the CD-ROM to load data, but from your subchan postings, you seem to have already known that ;) E1ven

I don't mind transcribing the pictures... between all my websites, I've gotten pretty good at this transcription business over the years. ;P

But yeah, once I get everything written and divvied out, maybe someone who can get their game running can do a double-check.

(And is it the CD-thing that's the problem? Nuts. I was trying to run it without the CD, because my CD-ROM drive tends to sound remarkably like a vacuum cleaner when it's running.) --Jeysie 10:33, 29 Jun 2005 (EDT)

Hmm...needs a little work. I figured out that if we can get a different size on the Main image, we can move everything up a I'm working on that now.

--pcj - Talk 10:05, 29 Jun 2005 (EDT)

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